This is the talk that I gave at EuroPython 2012 in Florence, Italy. It was a 60-minute talk, so it’s light on technical details. I am planning to publish follow-up articles that provide step-by-step instructions along with complete code examples. The first part of the tutorial is available. If you want to know when the next part will become available, subscribe to the RSS or add me on Google+ or on Twitter.
BTW, our team is hiring. If you’re interested in extending/embedding Python, or just interested in Python in general, you should definitely get in touch with us. Benefits of the position include an agile development process, a variety of projects to work on…and a beach within walking distance.
About Me / About SPIELO
I work as a software architect in the mathematics department at SPIELO International in Graz, Austria.
SPIELO International designs, manufactures and distributes cabinets, games, central systems and associated software for diverse gaming segments, including distributed government-sponsored markets and commercial casino markets.
Our team is responsible for the mathematical game engine that controls all payout-relevant aspects of the game. Part of the engine is an embedded Python interpreter.
Embedded Python: What is it? When to use it?
This talk is about embedding the Python interpreter in a C/C++ program and using the Python/C API to run Python scripts inside the program.
Here are some examples of what you can do with this technique.
Plug-in/extension language. This is the “Microsoft Word macro” use case, in which users can extend the functionality of the program by writing their own scripts. Let’s say a users wants to apply random formatting to each word in the text. A simple macro does the trick without requiring you to add a feature that most users don’t need: